It is natural and part of all of us and we are born to learn new things and develop our skills by playing. Even wild animals learn how to hunt by playing. This is the key to longterm success of individual development. To make the mind and body of kids bloom we need to offer kids a fun and exciting approach to discover the world.
Children are naturally active. All we need to do is to trigger it. MultiBall is a mixed reality sports & gaming platform built for the interaction between physical activity and digital games. The concept is pretty simple. Fun and Entertainment. All you need is a ball that you kick, throw or hit with a racquet to play MultiBall Games. Educational Games to learn math, geography or improve memory skills, hand-eye-coordination are easy to learn and accessible for kids.
Most of the games have moving targets, a fast-pace gameplay and audio as well as visual elements. And games like monster match just look adorable. Kids love it and the more it visual effects the games has the more they start to move.
Solve a math equation, find the perfect match in memory or remember where a specific country is located – all games require and develop cognitive skills. Combination, conclusion, concentration and even tactical skills.
Single player, one-by-one or team-against-team. Many modes are available. MultiBall will bring powerful experiences to help develop confidence, empathy, self esteem, interpersonal skills, and anxiety and stress reduction.
Watch these videos to see how easy it is to entertain kids and get them active.
Our recommended solutions
Developed, produced and built in Germany with highest industry standards. We offer a 5 years warranty on our hardware components.
You are from Germany and want to buy a MultiBall system for your school?
Get in touch with our sales and installation partner edu.de
Hi, my Name is Dennis. It´s been a long time since I left school. Time was different back then. Nowadays kids are distracted by smartphones and tablets and grow up in the connected world. Let´s get in touch and discuss how to make use of digital technology in a meaningful way to engage physically activity and cognitive development.