Active play and real learning belong together, and now there is independent recognition to prove it. MultiBall has earned two distinctions from STEM.org: it is officially STEM.org Authenticated™ and has received the Best In STEM™ award, both achieved together with our US education partner, PlayTech Interactive.
For educators, the real question is not just that MultiBall won an award, but what that recognition does for you. Here is what it means for your school, and why MultiBall has become a trusted solution for modern education.
What These Credentials Do for You
Bringing a new tool into a school is a serious decision, often involving budgets, administrators, boards, and funding bodies. Independent recognition from STEM.org makes that decision easier to make and easier to defend.
Verified proof of educational value. You do not have to take a vendor's word that MultiBall supports learning. An independent authority has reviewed it and confirmed it, so you are backed by a credible third party, not a marketing claim.
A stronger case for funding. Many grants and budget approvals favor, or require, solutions with recognized educational merit. These credentials give you a concrete, verifiable point to cite when applying for funding or justifying the spend.
Confidence for decision makers. Whether you answer to a principal, a district, a board, or parents, a respected STEM credential helps you win buy-in and reassures everyone that the investment is sound.
Peace of mind that it works. Beyond the paperwork, the recognition is confirmation that MultiBall genuinely delivers in a learning environment, so you can introduce it knowing it stands up to scrutiny.
Two Recognitions MultiBall Earned on Merit
MultiBall holds two distinct credentials. STEM.org Authenticated™ confirms its educational value after an independent review.

The Best In STEM™ award recognizes products that show genuine innovation and impact in STEM education, reserved for those scoring in the top tier of the program.

These carry weight because STEM.org is independent and does not sell its recognition; it has to be earned on educational merit. Both credentials are publicly verifiable, so anyone on your team can confirm them directly.
Learning Through Movement, Not Despite It
What earns MultiBall this recognition is that it removes the usual trade-off between physical activity and learning. Students use real balls and body movement to play, and the games are designed to build knowledge at the same time.
Instead of sitting still at a screen, students are up, active, and engaged, responding to visual prompts, solving problems, and competing together. The movement is not a distraction from the learning; it is part of what makes the learning stick. For tech-native students who might disengage from a traditional lesson, that combination is powerful.
What the Review Found
The strongest proof of MultiBall's educational value comes from the STEM.org review itself, which pointed to specific games and the skills they build.
Mathematics, memory, and strategy. Math Mission asks players to identify mathematical answers while aiming at the wall, practicing basic mathematics for grades 1 to 3 and ages 6 and up. Memory pairs picture recognition with a physical response. Connect 4 and Tic Tac Toe can support prediction, planning, and explaining a choice when a teacher facilitates them as reasoning tasks.
Data and technology connections. Target activities report measures like hits, misses, and hit intervals, so educators can use repeated rounds to explore tables, averages, and variability, a natural, hands-on way into data literacy. The sensor-driven responses also give students observable examples of input, processing, and output in action.
Creative and engineering extensions. The Music game invites learners to experiment with musical patterns, and MultiBall's Application Function Interface and developer SDK open the door to creating and refining game rules, extending learning into design and testing for the students ready for it.
Perhaps most tellingly, the review highlighted MultiBall's "move, get feedback, retry" loop as true hands-on learning. Students try something, see the result instantly, and adjust, which is exactly how deep learning happens.
These are starting points a teacher can build on, not a promise that every game teaches every skill. That is the strength of one flexible system: you shape it to your lesson and your students.
One System, Many Goals
Because the games suit every ability level, MultiBall also creates an inclusive environment where students of all athletic abilities can take part and succeed together. The result is one system that serves physical education, active learning, and student wellbeing at once, adapting to your lesson rather than the other way around.
Earned Together With PlayTech Interactive
Both recognitions were achieved together with PlayTech Interactive, our education partner in the United States. As the supplier bringing MultiBall to US schools, universities and learning spaces, their deep understanding of the education market and commitment to active learning made them the ideal partner to pursue this accreditation and to support schools across the country.
Bring Verified Active Learning to Your School
MultiBall gives educators a rare combination: a genuinely fun attraction that students want to use, and an independently recognized learning tool with the credentials to back it up, so you can invest with confidence.
Discover MultiBall for education and see how active learning could transform your space.



